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E-Learning Materials

Portrait Drawing & Realistic Rendering

Likeness and surface: skull structure, feature placement, the planes of the face, and rendering skin, hair and eyes convincingly.

Select Your Level

Level: Introduction
Purpose

This level is for anyone who would like to draw faces and wants to understand what makes a portrait look like its subject. It gives a short, friendly overview and assumes no previous experience.

Outcome

By the end you will understand the core ideas behind drawing a convincing face. You will know what the topic covers and be ready to continue into the Beginner level.

What You'll Learn

  • You learn what portrait drawing involves and why capturing a likeness is a skill that can be learned
  • The material introduces the basic structure of the head and the general placement of the features in simple terms
  • It gives a short look at how light and shading make skin, hair and eyes look real
Credits 6 CREDS
Level: Beginner
Purpose

This level is for anyone who wants a portrait to look like the person in front of them. Likeness is often treated as a mysterious gift, when it is largely a matter of measurement: a face that does not resemble its subject is usually a face whose features are in slightly the wrong places. Correcting placement corrects likeness far more reliably than rendering harder does.

Outcome

By the end of this level you can produce a recognisable likeness with features in the right places and a head that sits correctly on the neck. You can measure a face systematically and catch placement errors early, and you can construct a head rather than drawing a collection of features. Likeness becomes a procedure you can follow rather than an accident.

What You'll Learn

  • You work through the skull as the structure beneath every face and why the head must be constructed before features are placed, along with locating features by measurement rather than by estimate
  • The material covers standard head proportions and the angles that change them, the planes of the face as the basis of all shading, and blocking in the whole head before any detail is committed
Credits 211 CREDS
Level: Intermediate
Purpose

This level is for artists whose portraits are accurate but look like drawings rather than people. Correct placement produces a likeness; what produces a living face is the description of surface, and skin, hair and eyes each behave in specific ways that generic shading cannot capture. This level is about rendering different materials rather than uniformly darkening a correct drawing.

Outcome

By the end of this level your portraits describe a living surface, with skin, hair and eyes reading convincingly as different materials. You can light a face to suit the subject rather than accepting whatever light is available, and you can render soft transitions without losing the underlying structure. The drawing starts to look like a person rather than a correct diagram of one.

What You'll Learn

  • The material covers rendering skin with the soft transitions and subtle colour shifts that distinguish it from any other surface, and eyes that focus, including the structure that makes an eye sit in a socket rather than on a face
  • It works through hair understood as masses rather than individual strands, the mouth as a three-dimensional form, and lighting a face deliberately
Credits 369 CREDS
Level: Advanced
Purpose

This level is for artists taking on difficult likenesses and demanding rendering. A three-quarter view of a young face in even light is the easy case; the difficult cases are extreme angles, faces marked by age, unfamiliar skin tones and lighting that hides most of the structure. Each of these defeats the approaches that work on straightforward subjects.

Outcome

By the end of this level you can render a portrait to a high finish from any angle while keeping the drawing alive beneath the rendering. You can draw faces of any age and colouring convincingly, and you can handle lighting that conceals more than it reveals. Difficult portraits become a question of method rather than of luck with the subject.

What You'll Learn

  • You work through portraits at unusual angles where familiar landmarks are hidden or distorted, and age and its structural effects on bone, muscle and skin rather than as added lines
  • The material covers varied skin tones and textures rendered without formula, high-contrast and low-key lighting where most of the face is in shadow, and sustained rendering that does not deaden the drawing
Credits 714 CREDS
Level: Expert
Purpose

This level is for artists after character rather than resemblance. A portrait can be an exact likeness and tell you nothing about the person, and the portraits that endure are rarely the most photographically accurate. At this stage the question is what you have understood about the sitter, and which of the thousands of available details actually carry that understanding.

Outcome

By the end of this level you can make a portrait that says something about who the person is, and judge when less rendering produces a stronger likeness than more. You can work with a sitter productively, draw a face from memory, and build a series of portraits that share an approach. The portrait becomes an interpretation rather than a record.

What You'll Learn

  • The material examines capturing expression and temperament, including the settled character visible in a face at rest, along with the counter-intuitive matter of what to omit in order to strengthen a likeness
  • It covers portraiture from memory, working with a living sitter and the practical dynamics of that relationship, and developing a consistent approach across a series of portraits
Credits 1,063 CREDS