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CatalogLine, form, proportion and tone, worked through with the kind of steady, repeated practice that builds a reliable hand.
This level is for anyone who would like to start drawing but is unsure where to begin. It offers a gentle overview of what drawing and sketching involve and assumes no experience or special talent.
By the end you will understand the basic building blocks of drawing and how skill is developed over time. You will feel ready to pick up a pencil and continue into the Beginner level if you choose.
This level is for complete beginners who want a dependable hand before worrying about style. Drawing is frequently treated as a talent people either have or lack, which is discouraging and inaccurate: it is a set of learnable perceptual and motor skills, built by repetition. The level starts from the assumption that you have drawn very little, and concentrates on the fundamentals that every later skill rests upon.
By the end of this level you can draw what is in front of you with recognisable proportion and simple, convincing shading, working from observation rather than from memory or assumption. You can catch your own proportional errors while there is still time to correct them, and you can produce a clean, confident line when you want one. The foundation is deliberately narrow and solid, because everything in the later levels is built directly on top of it.
This level is for anyone whose drawings are accurate but lifeless. Accuracy is necessary and, on its own, insufficient: a correctly proportioned figure can still look like a mannequin, and a correctly rendered object can still look weightless. What separates the two is usually an understanding of movement and of tone as a structural rather than decorative element. This level addresses both.
By the end of this level your drawings describe weight, movement and volume rather than outline alone, and hold a full range of tone from highlight through to core shadow. You can capture a pose quickly enough to work from moving subjects, and you can decide where a line should be emphasised and where it should disappear. Your work begins to look drawn rather than traced, which is the difference this level exists to produce.
This level is for draughtsmen taking on demanding subjects and sustained studies, where the challenge is endurance and consistency rather than initial capture. A drawing that goes well for an hour can be ruined in the final twenty minutes, and subjects such as reflective metal, glass and complex drapery defeat quick observation entirely. The level deals with both the technical difficulty and the discipline of long work.
By the end of this level you can sustain a difficult drawing over several hours without the accuracy degrading as fatigue sets in, and you can handle subjects that defeat quick sketching entirely. You can select a medium because it suits the subject rather than out of habit, and you can leave a long drawing and return to it without a visible change in handling. Difficult subjects become a matter of method rather than nerve.
This level is for draughtsmen developing a personal drawing language, where the aim is no longer to record what is in front of you accurately but to decide what is worth recording at all. Technically accomplished drawing can be entirely impersonal, and the transition beyond that point is a matter of selection and intent rather than further skill. It also requires the ability to assess your own work honestly, which is harder than it sounds.
By the end of this level you can draw convincingly without reference, make deliberate choices about what to state and what to imply, and see your own weaknesses clearly enough to correct them rather than avoid them. Your drawings read as decisions rather than as records, and a group of them holds together as related work. You are working out what you want to say, using a hand reliable enough that it no longer limits you.